Puzzle Course #1: Coins, Green Switches, and Ball Solitaireįor the Coins Puzzle, we simply imitated what Dr. Bear in mind that outright failing in a particular challenge will cause you to restart from the beginning. These are separated into two courses with three challenges each. These courses have the Super Mario RPG Bowser's Keep puzzles, and there are plenty of them. As for the third room, it also has floating platforms and a lava pool.Īction Courses tend to be frustrating since you need to cross lava pools by jumping on small platforms.Also, the controls are reversed, so tilting the thumbstick to the right will move Mario and the ball to the left. You have to step on the metal ball and roll it to reach the door on the opposite side. The second room is a dungeon cell with several Bob-Ombs.The first room, as usual, has a lava pool, and you have to use the floating platforms to get across.Watch out for the barrels in this Donkey Kong throwback. Lastly, the third room is akin to the classic Donkey Kong video game where you have to reach the top while avoiding the barrels being thrown by a monkey.The second room requires you to cross a lava pool by using small platforms that float around.You'll need to be mindful of where you move, though you can check where the mobs are walking. The first room has transparent platforms that flicker before turning invisible.This includes the following challenge rooms: Still, here's what you can expect if you're keen on trying these. Likewise, don't forget that you can't fall or get hit by anything. This is due to wonky controls and the limited number of tries that you have per run. We feel that Action Courses tend to be somewhat more difficult than the rest. skeletons that can only be destroyed by special attacks).īattle Courses just consist of one combat encounter after another. As for the enemy mobs, these include Bloopers, Star Crusters, Stingers, Chained Kongs, and more. We suggest bringing Mallow along since his Thunderbolt ability can make quick work of entire packs. You just need to take out multiple enemies as you make your way through the corridor. You need to clear four out of six challenge rooms in Bowser's Keep.Īs mentioned earlier, the Battle Courses in Bowser's Keep are the most straightforward. Once you've completed your fourth course, you'll be able to continue to the inner recesses of the castle. the Drill Claw for Bowser and the Star Gun for Geno). You can earn various rewards, such as Rock Candy and powerful weapons (i.e. In any case, after clearing a single course, you'll reach a small room with a treasure block. If you're not keen on tackling a particular course, you can press the minus button (i.e. Puzzle Courses - These involve riddles, quizzes, and other brain teasers.You're limited to 10 attempts for the entirety of the course (which has three challenge sections). You can't fall down into the lava, and you can't get hit by enemies or projectiles. Action Courses - These are platforming activities where you need to reach the exit.You'll have to go through a corridor with a gauntlet of sorts, fighting several enemy mobs that you've encountered recently in the campaign. Battle Courses - These are the most straightforward.The courses you can find therein belong to the following categories: To complete the Super Mario RPG Bowser's Keep puzzles, you have to clear all the challenges in four out of six rooms. How to complete all Bowser's Keep puzzles in Super Mario RPG Topper's Quiz, the Barrel Test, and the Triathlon Riddle Puzzle Course #1: Coins, Green Switches, and Ball Solitaire.How to complete all Bowser's Keep puzzles in Super Mario RPG.
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